﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace InkRun
{
    class GameParameters
    {
        // Add game parameters in here (static)
        static public Vector2 PLAYER1_START_POSITION = new Vector2(50, 50);
        static public Vector2 PLAYER2_START_POSITION = new Vector2(50, 150);
        static public Vector2 SCREEN_SIZE = new Vector2(1680, 1050);
        static public int PLAYER_ONE = 1;
        static public float PLAYER_SPEED = 20.0f;
        static public float BACKGROUND_DIRECTION_CHANGE_SPEED = 0.01f; // max value at 1.0f
        static public float BASE_ENEMY_SPEED = 5.0f;
        static public float PLAYER_PROJECTILE_SPEED = 15.0f;
        static public float PLAYER_FIRE_INTERVAL = 0.1f;//in seconds
        static public float PLAYER_MOVEMENT_ACCELERATION = 0.5f;
        static public float PLAYER_MOVEMENT_DECELERATION = 0.5f;
        static public SpriteFont GAME_FONT;
    }
}
